The Kingdom Below

Chasm? I hardly know him!

What do you get when you stick a wizard, a rogue, and a whole mess of Goblins in some catacombs?

Who was there? Travis and Nate.

We last left our heroes having just rescued Hearthaven’s priest of Nethys from a cultist and her goblin minions.

Thinking quickly and using their impressive skills of obviating, the party moved the priest to his quarters where they found several healing potions. Using one on the priest to revive him, the party learned that several more cultists had entered the catacombs below the temple. The priest, a poor liar, told the party that the cultists were after the valuable spells and artifacts kept therein.

Thanks to the guidance of a spell provided by the priest, the (smaller than usual) party soon caught up with some more goblins trying to batter their way through a locked door. The shifty little creatures presented a serious challenge to the close-combat-challenged rogue and wizard, but still fell eventually to a well placed Ray of Frost and some truly unfortunate flailing with daggers.

With the goblins down the heroes were still presented with the locked door in front of them, but thanks to some patience and nimble fingers from Blergk the heroes were soon on their way.

Finally, after navigating the catacombs for some time, the party found something new: an ornate tomb with a sarcophagus at its center and a cultist standing over it. Wasting no time, the party launched a surprise attack. After some magic, a bad touch in Blergk’s no-no zone, and yet another well placed Ray of Frost, the cultist was vanquished.

Upon inspecting the room, the party found a trap door beneath the sarcophagus leading further down into yet another tunnel. This tunnel, however, was short and straight, leading to a closed door.

As the party approached the end of the passageway, they heard a battle cry from the other side of it, “For Norgorber!”

This was followed by the sound of explosions. Magic explosions.

As the party eased open the door and prepared to meet whatever was on the other side in combat, they were surprised to see Og, the Orc they had been sent after, standing in the mouth of the cave that lay behind the door. There were also a number of cultist chunks on the floor.

Og explained that he was on a quest to find something that would give him the power to free his people from their servitude under the banner of the Bloody Hand. After rebuffing the party’s attempts to follow him out of the cave, Og eventually was forced to reveal his prodigious skill with magic, using a fear spell on Blergk that was so strong that the rogue soiled himself (rolled a natural 1 on his will save) for the second time that day (the first time was a failed big to distract one of the goblins that he faced earlier).

Before Og disappeared thanks to the use of an invisibility spell, the party saw that he had left the cave and descended into the chasm, at whose base the cave mouth opened.

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